Now, without getting into too many spoilers, Dead Space 3’s plot feels forced. So let’s focus on what I believe are the games largest detractors: the wooden plot and lack of enemy staging. Most of these minor issues are rectified if you play the campaign over in one of the alternate game modes such as classic or survival mode. However, while this is one of Dead Space 3’s greatest strengths, it is again a small detractor of the fear that is missing due to the lengthy periods spent agonizing over weapon stats, rather than worrying about the undead around you. The ability to design, and modify your own weapon from the ground out up can lead to some entertaining results, as you try to determine the most effective way to dismember your enemies. In fact, my favorite part of this new Dead Space is the new weapon customization, which is fantastic. Speaking of weapons, I should point out that like Dead Space 2, there is no “One Gun” achievement, so don’t feel tethered to the plasma cutter. Having to choose my weapons based on the ammo I had at the time, was one aspect from the first Dead Space that keep my heart racing at all times. ![]() For example, the new universal ammo takes away the tension for ammo management. Now there are a lot of small contributing factors to Dead Space 3’s lack of fear. It’s not scary anymore, and as one of the last survival-horror franchises left, this is a huge problem. However, while it does succeed in entertainment, it lacks in a fundamental department: fear. The game is tons of fun, and with multiple difficulties, game modes and a fully-fledged co-op, you defiantly get your money’s worth. ![]() It’s been a week since Dead Space 3 hit stores, so I’ve been spending my days with a healthy dosage of alien dismemberment.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |